Hi! I'm so glad you're here!

I make experimental games, interactive art, and software tools. I thrive at the intersection of HCI and game design; most of my work uses nontraditional interfaces to spark intellectual curiosity about the wider world. By day, I work as a developer advocate at Microsoft.

I'm currently based in Toronto. Previously, I was based in Berlin, where I was co-founder of a funded games hardware startup and did contract work on projects such as When In Rome, a tabletop game for smart speakers that was nominated for the 2019 Toy Fair Game of the Year award.

I've been fortunate enough to spend time in creative learning and research spaces such as the Recurse Center and the MIT Media Lab, where my research within the Playful Systems research group focused on storytelling at the intersection of experiential theatre, interactive fiction, and audio-based augmented reality.

I've also worked on great products and with great teams such as Words With Friends, Timehop, Etsy, and Pivotal Labs.

As an event organizer, I help run Roguelike Celebration, an annual conference about games and procedural generation, and alt.ctrl.PARTY, an annual celebration of physical hardware games during the Game Developers Conference.

A few things I've made

This is a small selection of my projects. I have a complete list if you'd like to see more.

Games and Art

A few things I've written

There's plenty more for you to read on my blog.

Design and Technology


Upcoming speaking engagements

"Computers are fast! But how come they sometimes feel slow?"
!!con West. Santa Cruz, CA. February 23-24, 2019

Indie Tech Toolbox
GDC 2019. San Francisco, CA. March 18-22, 2019

Selected videos from previous talks

Making Games for 1920s Hardware
Strange Loop. St. Louis, MO. September 27-28, 2018.

So THAT'S how my phone knows where I am!
!!con. New York, NY. May 12-13, 2018

When 'Cross-Platform' Is An Understatement: Making Physical Games With TypeScript
TSConf. Seattle, WA. March 12, 2018

Real-world roguelikes: procedural generation in the physical world
Roguelike Celebration. San Francisco, CA. November 11-12, 2017

Making Weird Things With Deep Machine Learning
IndieCade East, April 2016

...But wait, there's more!

Want to get in touch for any reason? Feel free to reach out via your preferred method of communication. I accept carrier pigeons, smoke signals, and singing telegrams, but I'd probably recommend email.

Buy Me a Coffee at ko-fi.com
If you've read this far, you probably dig my work. Consider throwing me a few bucks to help support me making more cool weird things!