Hi! I'm so glad you're here!
I make experimental games, interactive art,
software tools. I thrive at the intersection of HCI
and game design; most of my work uses nontraditional
spark intellectual curiosity about the wider world.
I'm based in Berlin, where until recently I was co-founder of a funded games hardware startup.
Before that, I helped make When
In Rome, a
tabletop game for smart speakers that was nominated for the 2019
Toy Fair Game of the Year award.
In the past, I've been fortunate enough to spend time in creative learning and research spaces such
as the Recurse Center and the MIT
Media Lab, where my research within the Playful
Systems research group focused on storytelling at the intersection of experiential theatre,
interactive fiction, and audio-based augmented reality.
I've also worked on great products and with great teams such as Words
With Friends, Timehop, Etsy,
As an event organizer, I help run Roguelike Celebration, an
annual conference about games and procedural generation, and alt.ctrl.PARTY,
an annual celebration of physical hardware games during the Game Developers Conference.
A few things I've made
This is a small selection of my projects. I have a complete list if you'd like
to see more.
Games and Art
A few things I've written
There's plenty more for you to read on my blog.
Design and Technology
Upcoming speaking engagements
"Computers are fast! But how come they sometimes feel slow?"
Santa Cruz, CA. February 23-24, 2019
Indie Tech Toolbox
GDC 2019. San Francisco, CA. March 18-22, 2019
Selected videos from previous talks
Making Games for 1920s Hardware
Strange Loop. St. Louis, MO. September 27-28, 2018.
So THAT'S how my
phone knows where I am!
!!con. New York, NY. May 12-13, 2018
When 'Cross-Platform' Is An Understatement:
Making Physical Games With TypeScript
TSConf. Seattle, WA. March 12, 2018
Real-world roguelikes: procedural generation
in the physical world
Roguelike Celebration. San Francisco,
CA. November 11-12,
Making Weird Things With
Deep Machine Learning
IndieCade East, April 2016
...But wait, there's more!
Want to get in touch for any reason? Feel free to reach out via your preferred method of
communication. I accept carrier pigeons, smoke signals, and singing telegrams, but I'd probably
If you've read this far, you
probably dig my work. Consider throwing me a few bucks to help support me making more cool