Hi. I'm Mike.
I make experimental games, interactive art, and software tools. I thrive at the intersection of HCI
and game design; most of my work uses nontraditional
spark intellectual curiosity about the wider world.
I'm based in Berlin, where most of my time is spent working on
Before my current project, I helped make When
In Rome, a
tabletop game for smart speakers.
In the past, I've been fortunate enough to spend time in creative learning and research spaces such
as the Recurse Center and the MIT
Media Lab, where my research within the Playful
Systems research group focused on storytelling at the intersection of experiential theatre,
interactive fiction, and audio-based augmented reality.
I've also worked on great products and with great teams such as Words
With Friends, Timehop, Etsy,
A few things I've made
This is a small selection of my projects. I have a complete list if you'd like
to see more.
Games and Art
A few things I've written
There's plenty more for you to read on my blog.
Design and Technology
Upcoming speaking engagements
"Making Games for 1920s Hardware"
St. Louis, MO. September 26-28, 2018
"When 'Cross-Platform' Is An Understatement: Making Weird Physical Games With Web Technology"
Code Motion Berlin. Berlin, DE. November
Selected videos from previous talks
So THAT'S how my phone knows where I am!
!!con. New York, NY. May 12-13, 2018
When 'Cross-Platform' Is An Understatement:
Making Physical Games With TypeScript
TSConf. Seattle, WA. March 12, 2018
Real-world roguelikes: procedural generation
in the physical world
Roguelike Celebration. San Francisco,
CA. November 11-12,
Making Weird Things With
Deep Machine Learning
IndieCade East, April 2016
I also help organize Roguelike Celebration, an annual
conference about games and procedural generation!
...But wait, there's more!
Want to get in touch for any reason? Feel free to reach out via your preferred method of
communication. I accept carrier pigeons, smoke signals, and singing telegrams, but I'd probably
If you've read this far, you
probably dig my work. Consider throwing me a few bucks to help support me making more cool