Hi! I'm so glad you're here!
                I make experimental games, interactive art, and software tools. I thrive at the intersection of HCI
                    and game design; most of my work uses nontraditional interfaces to spark intellectual curiosity about
                    the wider world. By day, I work as a developer advocate at Microsoft.
                I'm currently based in Toronto. Previously, I was based in Berlin, where I was co-founder of a
                    funded games hardware startup and
                    did contract work on projects such as When In Rome, a
                    tabletop game for smart speakers that was nominated for the 2019 Toy Fair Game of the Year
                    award.
                I've been fortunate enough to spend time in creative learning and research spaces such
                    as the Recurse Center and the MIT
                        Media Lab, where my research within the Playful
                        Systems research group focused on storytelling at the intersection of experiential theatre,
                    interactive fiction, and audio-based augmented reality.
                I've also worked on great products and with great teams such as Words
                        With Friends, Timehop, Etsy,
                    and Pivotal
                        Labs.
                As an event organizer, I help run Roguelike Celebration, a game design
                     conference about games and procedural generation, !!con (Bang Bang Con), a conference about the joy and excitement of computing, and alt.ctrl.PARTY,
                    an annual celebration of physical hardware games during the Game Developers Conference.