Hi! I'm so glad you're here!

I make experimental games, interactive art, and software tools. I thrive at the intersection of HCI and game design; most of my work uses nontraditional interfaces to spark intellectual curiosity about the wider world. By day, I work as a developer advocate at Microsoft.

I'm currently based in Toronto. Previously, I was based in Berlin, where I was co-founder of a funded games hardware startup and did contract work on projects such as When In Rome, a tabletop game for smart speakers that was nominated for the 2019 Toy Fair Game of the Year award.

I've been fortunate enough to spend time in creative learning and research spaces such as the Recurse Center and the MIT Media Lab, where my research within the Playful Systems research group focused on storytelling at the intersection of experiential theatre, interactive fiction, and audio-based augmented reality.

I've also worked on great products and with great teams such as Words With Friends, Timehop, Etsy, and Pivotal Labs.

As an event organizer, I help run Roguelike Celebration, a game design conference about games and procedural generation, !!con (Bang Bang Con), a conference about the joy and excitement of computing, and alt.ctrl.PARTY, an annual celebration of physical hardware games during the Game Developers Conference.

A few things I've made

This is a small selection of my projects. I have a complete list if you'd like to see more.

Games and Art

A few things I've written

There's plenty more for you to read on my blog.

Design and Technology

Code

...But wait, there's more!

Want to get in touch for any reason? Feel free to reach out via your preferred method of communication. I accept carrier pigeons, smoke signals, and singing telegrams, but I'd probably recommend email.

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