Every so often, a friend asks me for iOS game recommendations. I scramble around to see what I currently have installed on my phone, and invariably end up neglecting to mention one of my favorite games. This has been happening more and more often, which made me realize I should be writing my thoughts down.
I thus give you the definitive list of iOS games that I think are worth playing.
(Checking multiple boxes means you'll see games that match any of the filters)
An interactive fiction adaptation of "Around the World in Eighty Days", but that's selling it short. Phenomentally crafted, and so expansive and freeform it's possible to have multiple playthroughs without reading the same thing twice.
The most elegant roguelike I've ever played. Every single move you take is the difference between winning and losing; the stakes are always sky-high. It's unapproachable and unwelcoming, but well worth your time.
The Arcana's an otome game; essentially, a relationship visual novel. It's written by a small indie studio, and it shows: it's well written, beautifully arted, and overall surprisingly thoughtful for the genre.
It's basically League of Legends, but on your phone. It's even published by Tencent, I think it's a bit nicer than Vainglory, but the main question is your tolerance for virtual joysticks.
A minesweeper-y match 3-y puzzle game with a killer glitch-meets-witch "cyberpink" aesthetic and a delightfully brutal difficulty curve. Available on PC, but it really shines with touch controls.
Set in a vague dystopian future, Blackbar tells the story of a resistance movement fighting censorship, by means of solving censorship puzzles. It's short, sweet, and strikes the right balance of story and puzzle.
A fiendishly clever (and brutally difficult) puzzle game that requires you do to weird things with your phone, taking advantage of just about every sensor it has inside it.
A game of complete madness requiring everyone to madly tap on your iPad screen at the same time.
An absolutely beautiful collaborative dancing game. Two players, holding the same phone, will have to contort themselves in ways that create a wonderful abstract modern dance.
A classic Roguelike known for its relatively gentle difficulty curve and beautiful ASCII graphics. Brogue's official iPad port is the only traditional desktop roguelike I've seen really work on iOS without an external keyboard.
A charming experience that feels like an interactive children's book in the best possible way. You get to go on fun little seafaring adventures!
A game where you text, in real time, with a loved one trying to escape Syria as a refugee. Its writing is effortless, nailing the feeling of a SMS conversation between close friends unlike any other Lifeline-style interactive fiction I've played.
Another great iOS puzzle game about roasting marshmallows on a campfire. It seems superficially similar to Stephen's Sausage Roll, but it's pretty different in practice.
Fair warning: this game is in Portuguese. Even given that, it's the most accessible (and most amenable to a quick pick-up game) of Michael Brough's roguelikes (e.g. Imbroglio or 868-HACK). If you want a casual but infinitely deep roguelike, this is one of the best in the world.
Real-time strategy meets MOBA meets collectible card game in this fast-pased game from the Clash of Clans folks. There's a lot of aggressive F2P trappings, but at its core is a fantastic competitive game.
A Sokoban-style block puzzle whose rules quickly start to collapse in on themselves. I've never played a puzzle game that so successfully managed to convey meaning through pure mechanics. Sheer brilliance.
Another fantastic puzzle game from Draknek (of A Good Snowman fame). Which is to say: this is yet another puzzle game that's unbearably cute but also deviously difficult.
A very good Dark Souls-tinged 2D Metroidvania. The most impressive thing about it: it's a brutally difficult twitchy action game that arguably controls better on iOS than on PC or Switch.
A super-quirky indie F2P game. The roguelike dungeon-crawling puzzle gameplay is interesting enough, but the story (about a Japanese indie game designer making the game as you're playing it) is an absolute gem.
A great Asteroids-esque racing game with a great Tron-like aesthetic and a delightful (and surprising!) story.
A punk-y minimalist distillation of Angry Birds-style controls into a golf game. You'll find no achievements or leaderboards or fancy graphics here, just a focused, distilled, addictive version of golf that seems to go on forever.
An adventure game that's equal parts Alice in Wonderland and The Prisoner. Even though it's largely text-based, it takes advantage of the iOS form factor better than most games. Some of the puzzles are a bit obtuse.
Downwell is a minimalist roguelike platformer about descending a well, armed only with a pair of trusty gunboots. Comparisons are often drawn to the masterpiece Spelunky, and they're not undeserved. Easily the best action game I've played on iOS.
Dream Quest is a roguelike deck-building game. If you can look past its embarassingly-amateurish graphics, you'll find a game with stunning depth and brutal difficulty. Be sure to check out the strategy guide written by the creator.
An iOS classic, Drop 7 is an addictive numbers-based puzzle game that feels like it's existed forever.
FTL is a truly fantastic space-themed roguelike. Pilot a ship through the depths of space, micromanaging each of your crew members as you combat enemy ship after enemy ship. Originally built for PC, but it works far better on iPad.
It's Square's latest Final Fantasy title... squashed down for mobile. It removes open-world exploration in favor of a streamlined shorter experience, but I see that as a good thing.
These two games are very similar, so I'm grouping them together. They both task you with solving puzzles by moving your fingers around the screen, inevitably getting them tangled up in the process.
A small game wrapping a stock trading theme around a Tinder-like swipe interaction. It does a great job of slowly giving you more to do until you're managing dozens of different rules in your head under time pressure.
It's literally the biggest videogame on the planet right now, and with good reason. Niceties like auto-fire help with the mobile controls. I mostly enjoy the iOS port for how easy it makes it to play in-person with friends.
A lo-fi puzzle game about designing freeway overpasses for self-driving cars. Feels like the punk cousin of Mini Metro.
A delightfully frustrating game about climbing a mountain, from the creator of QWOP. Complete with pitch-perfect commentary from its creator, it's the perfect gentle introduction to games that are fun because they're so maddeningly hard.
A 2-player head-to-head tank-battle game. Each time you use an action, its control is randomly replaced with another one. Add in other mechanics that complicate things, and it's easy to get overwhelmed in a good way.
One part deviously-hard Sokoban-style puzzler, one part adorable game where you get to hug snowmen.
A sequel of sorts to Blackbar, Grayout continues its predecessor's trend of being a lovely hybrid puzzle/story game with a uniquely tight connection between mechanic and story.
A phenomenal FMV game where you explore the circumstances surrounding a murder by searching and viewing old police interview footage. I don't want to give anything away; if you're at all interested in narrative games, Her Story is more than worth playing.
Blizzard's F2P deck-building card game. It's heavily inspired by Magic, but far simpler to grasp. A great example of doing F2P right, and a fantastic iOS port. It needs an Internet connection to play, even just against the AI.
A fantastic twitchy action game by Michael Brough. Its touch controls – you're trying to draw loops around enemies to kill them – works effortly in ways that most games don't.
A unique puzzle game combining a pretty cool lighting/shadow mechanic with a slick Victorian-horror aesthetic. It hasn't been updated for 4-inch screens, but it's worth playing even with letterboxing.
It's kinda like Pachinko or Peggle crossed with Breakout, with hints of Mr. Driller. It's addictive, juicy, and with a great progression system. The perfect "podcast game".
A pared-down hex-based turn-based strategy game with roguelike mechanics layered on top. It's chess-like in the way that simple movement patterns elegantly combine to form higher-level strategies.
A smart take on programming games. It essentially teaches you the concepts of assembly programming, but in a way that works effortlessly on a touch screen.
The perfect combination of reflex-based gameplay and strategy: although the game demands precise finger dexterity, you can deliberate a long time before acting. It also works great as a collaborative multiplayer game on iPad!
Yet another minimalist roguelike from Michael Brough. Brutally difficult, but equally rewarding.
A great RTS with some tower defense elements. Feels a bit like StarCraft. Fairly short, and there's no multiplayer.
A clever pinball-based puzzle game that has you using the pinball table as a canvas for spattering beautiful paint.
By Daisuke Amaya (of "Cave Story" fame), Kero Blaster is a jump-and-gun platformer with fantastic touch-based controls. It's also completely adorable.
In this civilization sim, you're in charge of a primitive tribe in a fantasy world. Every action you take has severe consequences on what happens next; the sheer depth of the text-based simulation is impressive.
A clever turn-based puzzle game based on the Tomb Raider series. Wonderful puzzle design, and an absolutely lovely aesthetic.
A genius game by Loren Brichter (aka "the guy who invented pull-to-refresh"). It's ostensibly a "word game", but it's really a territory control game that just happens to use a Boggle-esque word finding mechanic.
A quirky RPG/adventure game that has you climbing on the backs of mystical spirits to collect flowers. There are some F2P mechanics, which is frustrating for a paid game, but it's otherwise absolutely charming.
A beautiful puzzle game about moving a ball of light along a line. Not particularly challenging, but perfect for chilling out. Be sure to wear headphones.
If you've ever played Advance Wars or Fire Emblem, you'll be right at home in this Wild West take on it. The difficulty is unforgiving, but the gameplay solid.
A charming point-and-click adventure game made entirely from papercraft models. Puzzles lean more towards standalone logic puzzles than traditional object hunts.
A charming interactive experience exploring the alphabet. It feels a charming children's book.
A super-chill sim game where you manage a public transit system. A perfect example of how to distill a complex real-world system into a focused minimalist strategy game.
A gorgeous Escher-inspired puzzle game. It's one of those games that isn't particularly challenging, but the act of playing it is an immensely serene and enjoyable experience.
A fun, light choose-your-own-adventure style romp through the world of the film The Mummy.
The most relaxing game you'll ever play. Put out food and cat toys, come back later, and watch adorable cats play with them. Use the presents they give you to buy more toys. Rinse, repeat, and enjoy. In Japanese, but easy to figure out.
A twin-stick shooter roguelike with a solid cyberpunk aesthetic. It definitely feels like a game that happens to be on iOS, rather than a game truly designed for iOS, but it's still great if you want a pick-up-and-play action game.
OLO is a 2-player game similar to shuffleboard or crokinole. You and your opponent take turns flicking pucks across the screen. The physics feel as effortlessly natural as playing a physical game.
An atmospheric dive into a bizarre world. Oquonie is a text-free adventure game that has you navigate a confusing labyrinth, solving puzzles you only barely understand.
The ultimate chill-out game. As a single-celled organism, your goal is to eat smaller organisms than you and avoid being eaten. This is a slow, meditative game that's perfect for a lazy afternoon. Be sure to wear headphones.
A super-atmospheric roguelike about traversing the emptiness of space in search of salvation. Much slower-paced than, say, FTL.
A brilliant high-speed modern take on Pac-Man. After playing Pac-Man CE, the original game (or even newer Pac-Man games like Pac-Man 256) feel boring and antiquated. Its swipe controls are easily as playable as the console version.
A game about being an immigration agent in a fictional Eastern Bloc state. It manages to somehow make the monotony of bureaucracy fun, while also layering in really interesting levels of narrative choice and social commentary.
Another tightly-designed Zach Gage take on a classic. It's quick and snappy, it's arcadey and fun, it feels great to play. The absolute perfect arcade billiards game.
A bite-sized Civilization-style strategy game. Build up a tribe and conquer all the enemy tribes before they conquer you! Does a great job of shrinking down classic 4X gameplay into a compact mobile game.
A relaxing, meditative puzzle game about pruning a tree as it grows, a la a bonsai tree.
A super-cute grid-based puzzle game where you have to combine slimy puddings in interesting ways.
A full-blown 2D platformer that loses nothing in having touch controls. Its one-button precursors Rayman Fiesta Run and Jungle Run are more tightly-designed (see below), and there's some F2P bullshit, but Rayman Adventures is still really darn good.
Easily the best single-button platformer on iOS. Absolutely gorgeous, and a dream to play. The precursor Rayman Jungle Run is also good, but the second game is better.
Chess, but with a randomized arrangement of pieces. It's a simple concept, but one that works phenomentally well, even for people (like me!) who didn't think they liked chess.
A civilization sim game cleverly wrapped in Tinder swipe mechanics, sort of like an uber-minimalist (and funny!) version of King of Dragon Pass. The original game is very good, but the sequel improves on the formula in just about every way.
Road Not Taken is one part roguelike, one part Minecraft-style crafting game, one part movement puzzle, wrapped up in a gorgeous aesthetic. It takes a long time to really start to get it, but it's worth it.
An oldie but a goodie. Rolando is an adorable platformer that has you using (pitch-perfect) tilt controls to help cute little balls get home.
A super-polished puzzle game that has you pushing and pulling at 3D objects to figure out their secrets. It has a fantastic otherworldly air of mystery that evokes Myst. There are four games; my faves are The Room 2 and The Room: Old Sins.
A Flash-style escape room game with a delightfully macabre story. The puzzle design is clever, if not too difficult, but the charmingly dark atmosphere that totally sells it. They've released a few sequels, but the first is my favorite.
A minimalist take on tower defense and real-time strategy games. Both the visuals and the mechanics themselves have been pared down to the bare minimum to create a stunning experience.
A fantastic, original solitaire variant from Zach Gage. Incredibly simple, incredibly deep, and incredibly addictive.
Imagine Nintendo's Animal Crossing, but with the aesthetic of Zelda: Wind Waker and about three times as many things to do. Absolutely charming, so long as you can put up with minimally-aggressive F2P mechanics.
[the Sequence] is a puzzle game that has you arranging a set of components on a physical grid in order to create a specific reaction. It feels like a minimalist version of Spacechem, which is a really cool (and difficult!) thing to pull off.
The best 2D fighting game I've played on iOS. It's strongly in the mold of free-to-play games like Injustice: Gods Among Us, but it's a cut above the rest both in terms of production values and tactical depth.
Fans of games like Advance Wars and Fire Emblem will find themselves right at home with this turn-based strategy wargame. Perfect touch controls, great strategic depth, and a narrative that oozes personality.
A brutally difficult puzzle game. Don't let the cutesy graphics fool you; the game's Sokobon-esque grid movement puzzles will break your brain.
Sorcery! is a remake of an old choose-your-own-adventure book. From the campy paper cut-out art to the many branching paths, it diverges quickly. It has two sequels, each of which is more expansive and innovative than the last.
A trippy, psychedelic take on the classic arcade game. It feels like halfway between a rhythm game and a classic shmup.
Spaceteam is ultimately a game about shouting at your friends. It's an absolutely phenomenal party game for gamers and non-gamers alike. It also happens to be free.
Strategery is essentially an abstract version of Risk. Between a randomized game board and a wealth of customizable settings, it's very difficult to get bored with Strategery. Lots of multiplayer options as well.
It's sort of like X-Com meets worms: excellent tactical turn-based strategy with a 2D side-scrolling view, and lots of fiddly (in a good way!) eyeballing shot angles.
A charming short (1-2 hours) narrative game where you play as a robot detective, interviewing other robots via a very clever dialog system
A Diplomacy-esque game of naval warfare about negotiating with and strategizing against your friends. Notably, ships move in real-time; a full game takes seven days to complete.
Super Hexagon is a game about getting lost in a state of flow. I love it for its hypnotic visuals and sound, perfectly-responsive controls, and sheer ball-busting difficulty. It's insanely difficult, but never cheap.
It's a Mario game, on your phone. It borrows elements from one-button phone runners, and it's more of a score attack than most other Mario platformers, but it's very distinctly Mario.
A dreamy, atmospheric adventure game. It's much more about wandering through a surreal gorgeous world than complex puzzles or action.
An incredibly fresh-feeling (and brutally difficult) match-3 game, which is in itself quite an achievement these days.
A delightful little puzzle game. Adorable graphics and sound are the cherry on top of an already addictive puzzler. If you've played 2048, it was based on Threes (and isn't nearly as good).
A pretty cool combination of a tactical RPG and a match-3 puzzler.
A casual take on a point-and-click adventure game with stealth elements. It's divided up into self-contained puzzles, making it great for short play sessions. The earlier levels are a bit too easy, but if you stick it out it gets better.
A riveting physics-based game all about getting into a good flying flow as a bird.
A moderately fun stream-based puzzle game wrapped in a pitch-perfect framing narrative. TouchTone tells an NSA-like story of government surveillance, contextualizing your puzzles as helping enact wiretaps.
A fantastic Werewolf-style social deduction game played using just a single phone. It needs at least 5 people, but it's great fun for a party.
The epitome of "simple to learn, difficult to master" puzzle games. Triple Town is essentially a match-3 puzzler, but joining three like pieces together causes them to combine into a single upgraded piece.
A refreshing new take on word puzzles. The normal game didn't particulary grab me, but the "clue puzzles" are a great fresh take on crosswords.
A fantastic free-to-play mobile MOBA. It's far simpler and more approachable than LoL or DOTA, making it a great introduction to the genre for folks looking for a strategic team-based multiplayer action.
A toy that has you interacting with lots of lovely 3D objects in joyful ways. The lack of "game" might turn some people off, but it's a fun little object to interact with.
A great Advance Wars-style strategy game. The game is remarkably similar to Advane Wars, even down to the overall theming, but it's unbelievably polished and has lots of character.
A lovely narrative game that aims to capture the feeling of road-tripping through 1970s Italy. It's available on other platforms, but thrives as a portrait mobile game.
Although Jonathan Blow's puzzler was a big-budget console release, it shines on mobile. Its 3D movement controls are the best I've seen, and its tricky bite-sized line puzzles are perfect for quick pick-up-and-play sessions.
It's Scrabble, on your phone. You've probably heard of it, but if you haven't, check it out. The board, point values, and letter distributions are tweaked from Scrabble to make games more exciting and higher-scoring.
(Full disclosure: I used to work on the Facebook version of WWF.)
The controls are awkward, the free-to-play elements obnoxious. But it's your best choice if you want a team-based online shooter, and it's pretty darn good.
A great simple "coffee break Roguelike". Controls great on mobile, and perfect for quick pick-up sessions.
Unlike most match-three puzzle games, YMBAB is real-time, which gives it a wild and frenetic energy. A very compelling framing mechanic and a great aesthetic make this hard to put down.
A frenetic action game that feels far better with touch controls than most.
Worked your way through everything I've mentioned and still want more? I try to keep the main list relatively trim, but here are some other games I've really enjoyed.